2.2 KiB
2.2 KiB
Int-HRL
This is the official repository for Int-HRL: Towards Intention-based Hierarchical Reinforcement Learning
Int-HRL uses eye gaze from human demonstration data on the Atari game Montezuma's Revenge to extract human player's intentions and converts them to sub-goals for Hierarchical Reinforcement Learning (HRL). For further details take a look at the corresponding paper.
Dataset
Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset available at https://zenodo.org/record/3451402#.Y5chr-zMK3J
To pre-process the Atari-HEAD data run Preprocess_AtariHEAD.ipynb, yielding the all_trials.pkl
file needed for the following steps.
Sub-goal Extraction Pipeline
- RAM State Labeling: annotate Atari-HEAD data with room id and level information, as well as agent and skull location
- Subgoals From Gaze: run sub-goal proposal extraction by generating saliency maps
- Alignment with Trajectory: run expert trajectory to get order of subgoals
Intention-based Hierarchical RL Agent
under construction
Citation
Please consider citing these paper if you use Int-HRL or parts of this repository in your research:
@article{penzkofer24_ncaa,
author = {Penzkofer, Anna and Schaefer, Simon and Strohm, Florian and Bâce, Mihai and Leutenegger, Stefan and Bulling, Andreas},
title = {Int-HRL: Towards Intention-based Hierarchical Reinforcement Learning},
journal = {Neural Computing and Applications (NCAA)},
year = {2024},
pages = {1--7},
doi = {10.1007/s00521-024-10596-2},
volume = {36}
}
@inproceedings{penzkofer23_ala,
author = {Penzkofer, Anna and Schaefer, Simon and Strohm, Florian and Bâce, Mihai and Leutenegger, Stefan and Bulling, Andreas},
title = {Int-HRL: Towards Intention-based Hierarchical Reinforcement Learning},
booktitle = {Proc. Adaptive and Learning Agents Workshop (ALA)},
year = {2023},
doi = {10.48550/arXiv.2306.11483},
pages = {1--7}
}